
An optimized Bracket 4 build. Upgrades over the Bracket 3 version: The One Ring, Force of Will, Mana Drain, Jeska's Will, Smothering Tithe, Snapcaster Mage, Teferi, Time Raveler and a true fetch-and-dual manabase (Steam Vents, Hallowed Fountain, Sacred Foundry, Volcanic Island, Tundra, Plateau plus fetchlands); cut are the budget rocks and weaker interaction. This version maximizes fast mana, free counters and repeatable spell value to chain Gandalf triggers into game-ending spells. Strengths: fast, resilient, high ceiling; weaknesses: skill-intensive and still short of true cEDH fast-combo. Target play level: optimized, high-power casual.
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The chosen level is remembered.
Your spells come on time up to turn 4, things get stuck from turn 5 on your 3 colors.
And your opening hand needs a redo about 2 times out of 10.
Color by color
Spells that come late
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Draw an opening hand from Optimized — Bracket 4 to get a feel for the deck. Repeat as often as you like.
Evolution across versions
Spells cast on time (median), turn by turn. Higher is better.
Speed — each line = this version's average mana vs. the '1 land/turn' baseline (line 0). Above = ahead, below = behind.
Playability — P(having at least one castable spell of CMC ≤ T in hand at turn T). Combines spell count AND color castability — the gap with cast rate is the new signal. reliable from T3 (displayed version).
Castable spells per turn · displayed version
| Version | Keepable hand | Colors at mid-game | Lands / recommended | Price |
|---|---|---|---|---|
| Budget — Bracket 2 | 80% | T4 · strong · 90% | — | — |
| Upgraded — Bracket 3 | 80% | T4 · strong · 92% | — | — |
| Optimized — Bracket 4 | 77% | T4 · OK · 79% | — | — |
Indicative prices from Scryfall — may vary
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