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Le Celestus
Legendary Artifact

Le Celestus

The Celestus

Mana
{3}
Oracle text

If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

CommanderModernPioneerStandardLegacyVintagePauper

Acheter chez Cardmarket

0,60 €PMID · Innistrad: Midnight Hunt Promos #252pLa moins chère jouable en tournoi

Prix Cardmarket du 2026-10-19

Prix Cardmarket
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Prix foil
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EDHREC rank
#6312

Rulings officiels (6) · Scryfall

2021-09-24

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

2021-09-24

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24

If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

Toutes les éditions (5 impressions)

Innistrad: Double Feature #252DBL↗1,35 €
Innistrad: Midnight Hunt #252MID↗0,77 €
Innistrad: Midnight Hunt #377MID↗1,58 €
Innistrad: Midnight Hunt Promos #252pPMIDLa moins chère jouable en tournoi↗0,60 €
Innistrad: Midnight Hunt Promos #252sPMID↗1,28 € foil