Fetch
Prix
Pris au piège
Enchantment

Pris au piège

Nowhere to Run

Mana
{1}{B}
Oracle text

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

CommanderModernPioneerStandardLegacyVintagePauper

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0,51 €DSK · Duskmourn: House of Horror #111La moins chère jouable en tournoi

Prix Cardmarket du 2026-10-17

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Prix foil
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EDHREC rank
#2898

Rulings officiels (3) · Scryfall

2024-09-20

If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

2024-09-20

If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

2024-09-20

Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

Toutes les éditions (2 impressions)

Wizards Play Network 2026 #1PW26↗0,58 €
Duskmourn: House of Horror #111DSKLa moins chère jouable en tournoi↗0,51 €