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Maester Seymour
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Maester Seymour
Legendary Creature — Human Elf Cleric

Maester Seymour

Mana
{2}{G}
Oracle text

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

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0,33 €FIC · Final Fantasy Commander #68La moins chère jouable en tournoi

Prix Cardmarket du 2026-10-17

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EDHREC rank
#3605

Rulings officiels (4) · Scryfall

2025-06-06

The value of X is determined only once, as Maester Seymour's last ability resolves.

2025-06-06

Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

2025-06-06

If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

2025-06-06

Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

Toutes les éditions (2 impressions)

Final Fantasy Commander #160FIC↗1,17 €
Final Fantasy Commander #68FICLa moins chère jouable en tournoi↗0,33 €