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Bandit de la Chaîne de Geier // Alpha de la meute Vildin
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Bandit de la Chaîne de Geier // Alpha de la meute Vildin
Creature — Human Rogue Werewolf // Creature — Werewolf

Bandit de la Chaîne de Geier // Alpha de la meute Vildin

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf
Geier Reach Bandit
{2}{R}

Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

3 / 2
Creature — Werewolf
Vildin-Pack Alpha

Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4 / 3
CommanderModernPioneerStandardLegacyVintagePauper

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0,19 €INR · Innistrad Remastered #156La moins chère jouable en tournoi

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EDHREC rank
#10934

Rulings officiels (4) · Scryfall

2016-04-08

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

2016-04-08

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

2025-01-24

If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

2025-01-24

If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

Toutes les éditions (4 impressions)

Innistrad Remastered #156INRLa moins chère jouable en tournoi↗0,19 €
Innistrad Remastered #464INR↗0,29 €
Shadows over Innistrad Promos #159sPSOI↗0,96 €
Shadows over Innistrad #159SOI↗0,29 €