Hors-la-loi de Kruin // Terreur du Col de Kruin
Prix

Creature — Human Rogue Werewolf // Creature — Werewolf
Hors-la-loi de Kruin // Terreur du Col de Kruin
Kruin Outlaw // Terror of Kruin Pass
Creature — Human Rogue Werewolf
Kruin Outlaw
{1}{R}{R}
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2 / 2
Creature — Werewolf
Terror of Kruin Pass
Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3 / 3
CommanderModernPioneerStandardLegacyVintagePauper
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Rulings officiels (1) · Scryfall
2011-09-22
If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.