Fetch
Nowhere to Run
Preço
Nowhere to Run
Enchantment

Nowhere to Run

Mana
{1}{B}
Texto Oracle

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

CommanderModernPioneerStandardLegacyVintagePauper

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0,50 €DSK · Duskmourn: House of Horror #111A mais barata jogável em torneio

Preços da Cardmarket de 2026-10-19

Preço Cardmarket
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Preço foil
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Ranking EDHREC
#2898

Regras oficiais (3) · Scryfall

2024-09-20

If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

2024-09-20

If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

2024-09-20

Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

Todas as edições (2 impressões)

Wizards Play Network 2026 #1PW26↗0,57 €
Duskmourn: House of Horror #111DSKA mais barata jogável em torneio↗0,50 €