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Caso do Jardim Pisoteado
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Caso do Jardim Pisoteado
Enchantment — Case

Caso do Jardim Pisoteado

Case of the Trampled Garden

Mana
{2}{G}
Texto Oracle

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

CommanderModernPioneerStandardLegacyVintagePauper

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0,11 €MKM · Murders at Karlov Manor #156A mais barata jogável em torneio

Preços da Cardmarket de 2026-10-19

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Ranking EDHREC
#11066

Regras oficiais (9) · Scryfall

2024-02-02

Cases don't lose their other abilities when they become solved.

2024-02-02

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

2024-02-02

Once a Case becomes solved, it stays solved until it leaves the battlefield.

2024-02-02

Each Case has two special keyword abilities: to solve and solved.

2024-02-02

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

2024-02-02

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

2024-02-02

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

2024-02-02

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

2024-02-02

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

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