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Barrowin do Clã Undurr
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Barrowin do Clã Undurr
Legendary Creature — Dwarf Cleric

Barrowin do Clã Undurr

Barrowin of Clan Undurr

Mana
{2}{W}{B}
Texto Oracle

When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

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0,08 €AFR · Adventures in the Forgotten Realms #218A mais barata jogável em torneio

Preços da Cardmarket de 2026-10-19

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Ranking EDHREC
#10476

Regras oficiais (11) · Scryfall

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23

Dungeons are removed from the game as a state-based action.

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23

Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23

A player may only have one dungeon in the command zone at a time.

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Todas as edições (2 impressões)

Adventures in the Forgotten Realms #218AFRA mais barata jogável em torneio↗0,08 €
Adventures in the Forgotten Realms #336AFR↗0,16 €