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Jitte de Umezawa
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Jitte de Umezawa
Legendary Artifact — Equipment

Jitte de Umezawa

Umezawa's Jitte

Maná
{2}
Texto de Oracle

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

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3,63 €PZA · Teenage Mutant Ninja Turtles Source Material #19La más barata jugable en torneo

Precios de Cardmarket del 2026-10-19

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Rango EDHREC
#2966

Reglas oficiales (5) · Scryfall

2005-02-01

If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

2005-02-01

The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.

2005-02-01

If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

2005-02-01

Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.

2005-02-01

If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

Todas las ediciones (7 impresiones)

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