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Jitte de Umezawa
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Jitte de Umezawa
Legendary Artifact — Equipment

Jitte de Umezawa

Umezawa's Jitte

Mana
{2}
Texto Oracle

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

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Comprar na Cardmarket

3,63 €PZA · Teenage Mutant Ninja Turtles Source Material #19A mais barata jogável em torneio

Preços da Cardmarket de 2026-10-17

Preço Cardmarket
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Preço foil
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Ranking EDHREC
#2966

Regras oficiais (5) · Scryfall

2005-02-01

If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

2005-02-01

The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.

2005-02-01

If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

2005-02-01

Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.

2005-02-01

If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

Todas as edições (7 impressões)

Teenage Mutant Ninja Turtles Source Material #19PZAA mais barata jogável em torneio↗3,63 €
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